Meta·E4

Meta E4 Interview Guide

Mid SWE loop, same coding bar as E3 plus a system design round and behavioral that probes scope and ownership.

Process overview

The E4 loop runs 5–7 weeks. Same screening flow as E3 (recruiter screen, OA, technical phone screen) but the onsite expands to 5 rounds: 2 coding, 1 system design, 1 behavioral, 1 hiring-manager round (sometimes combined with behavioral).

How it differs from E3

  • System design is added as a full round, this is the round that decides level between E3 and E4.
  • Behavioral expectations grow, E3 tests collaboration; E4 tests independent ownership ("you led X end-to-end with little supervision").
  • Coding bar is the same as E3, but the expectation is faster execution and cleaner code under time pressure.

Onsite (5 rounds)

Coding 1

45 min2 problems · CoderPadSignal

Same format as E3 coding rounds. Bar is calibrated identically, what changes is the expected delivery speed and follow-up depth.

Coding 2

45 min2 problems · CoderPadSignal

Often skews harder than Coding 1, with one medium and one hard. Common categories: DP, intervals, advanced graphs, design (e.g., LRU cache).

System Design

45 minWhiteboard / virtual canvasDecides level

Open-ended product or infrastructure design. Examples: design Instagram feed, design a chat system, design a URL shortener, design a typeahead service.

Expected flow:

  1. Clarify requirements (3 min), functional + non-functional, scale numbers.
  2. Capacity estimation (3 min), QPS, storage, bandwidth.
  3. High-level design (10 min), boxes-and-arrows, data flow.
  4. Deep dives (20 min), interviewer picks 1–2 components to explore: storage schema, sharding, caching, consistency.
  5. Tradeoffs and bottlenecks (5 min), what breaks at 10x scale.

Evaluation criteria

  • Requirements scoping

    You drive the conversation toward concrete requirements rather than waiting to be told.

  • Tradeoff articulation

    When you pick a database, queue, or replication strategy, you explain what you traded away and why it's acceptable here.

    Strong signal: You preempt the interviewer's "but what about X?" by raising the tradeoff yourself.

  • Depth on a chosen component

    You can go 3+ levels deep on one piece, schema, indexes, query patterns, failure modes.

Behavioral ('Jedi')

45 minConversationalCan veto

Same structure as E3 but with sharper probes on scope ("how big was the project, in headcount and timeline?") and influence ("who pushed back, and how did you bring them along?").

Stories should land at the multi-quarter, cross-team size for E4. Single-sprint contributions feel like E3.

Hiring Manager

30–45 minConversational + light technical

Often merged into the behavioral slot. The HM is calibrating fit and seniority, they may probe one technical area informally.

Evaluation criteria

Evaluation criteria

  • Coding

    Same bar as E3, but expected faster.

  • System design

    Drives the conversation, articulates tradeoffs, goes deep on one component.

    Strong signal: Suggests two viable architectures and chooses one with explicit reasoning.

  • Ownership (behavioral)

    Stories show end-to-end delivery of multi-month projects with cross-functional inputs.

  • Influence (behavioral)

    Examples of bringing peers or stakeholders along through disagreement.

Common questions

Most commonly asked questions

  • Codingmedium
    LRU CacheLC 146
  • Codingmedium
    Word Break IILC 140
  • Codinghard
    Serialize and Deserialize Binary TreeLC 297
  • Codinghard
    Alien DictionaryLC 269
  • System Design
    Design Instagram's news feed.
  • System Design
    Design a typeahead / search autocomplete service.
  • System Design
    Design a chat application like Messenger.
  • Behavioral
    Describe a multi-month project you owned end-to-end.
  • Behavioral
    Tell me about a time you influenced a decision outside your team.

Preparation plan

WeekFocusExit criteria
1–2LC mediums (arrays, trees, graphs, DP)30 mediums solved in <25 min each
3System design fundamentals (storage, caching, sharding, queues)5 written design walkthroughs
4System design reps (Instagram, chat, typeahead, URL shortener, ride-sharing)5 mock designs at 45 min each
5Behavioral STAR stories + 2 mocks4 stories scoped to E4 (multi-quarter, cross-team)
6Final mocks + Meta-tagged LC3 final loops with no flagged round

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